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Economy

A server currency, and something to spend it on.

This module is not available yet. It is on our roadmap and will be included for free at launch.

What it does

A currency without a shop is pointless: members pile up points that do nothing and lose interest within a week.

The Economy module pairs earnings - daily check-in, activity, mini-games - with a shop where currency buys roles, private channels or XP multipliers.

It is that closed loop that makes the system last.

What you can do

  • Customisable currency: name, symbol, emoji
  • Earnings: daily, work, activity, voice
  • Bank with deposit, withdrawal and interest
  • Shop: roles, channels, items, multipliers
  • Mini-games: coin flip, slots, blackjack
  • Trading between members
  • Wealth leaderboard

How to set it up

5 steps · about 3 minutes

  1. 1

    Name your currency

    A name tied to the server's theme works better than a generic “coins”.

  2. 2

    Set the earnings

    Start modest: an over-generous economy loses its value within days.

  3. 3

    Fill the shop

    Without desirable items, the currency is useless. Cosmetic roles work well.

  4. 4

    Enable the mini-games

    Optional, but they keep the currency circulating.

  5. 5

    Watch for inflation

    The wealth leaderboard quickly shows whether earnings are too high.

Limits

Free

25

shop items

Premium

300

shop items

Frequently asked questions

How many items can I sell?

25 on the free plan, 300 on Premium.

Can members trade currency?

Yes, and the operation can be logged.

Related modules

Ready to try it?

This module is free. Invite the bot and enable it in two clicks.

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